Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the Chaos Lord on the 666th level? Those days are back.
Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, humdrum scenarios, or NPCs who want you to kill ten shadow cats. Each adventure is 100% good, solid dungeon crawl with monsters you have never seen before, traps that spare the flesh but destroy the soul, and the secret portals that lead to a thousand insane worlds.
To have even the faintest chance of survival, the adventuring party must consist of a well-rounded team learned in the arts of warfare, thievery, wizardry, and holy might. Otherwise, they are certain to meet their doom.