Hexpanse

If you have ever asked yourself a question “If all those adventurers constantly bring back the gold found in some dungeons, wouldn’t the economy collapse?” this campaign setting may be for you!

Three centuries ago, refugees had crossed planar boundaries, to find their new home on Hexpanse. A planet where everything is saturated in constant flow of magical energies to a point that pseudo-dungeons grow overnight, filled with weird treasures, all the while more and more people keep getting extraordinary abilities. The 11 moons move in their unnatural orbits, perhaps tracing an arcane glyph, following the planet in its tour around the sun. The traditional medieval society crumbled, it had no chance to survive and people had to adapt. The new, fresh realm, utilizing their unique access to magic, prospers, ever expanding into untamed and rich lands. Its leaders, wondering, how long they have, before unprecedented threats would emerge, external and internal. And that time has come!

As newly-sworn agents of the Extra- and Intra-domain Security Committees, you will have your hands full as potentially critical vulnerabilities of your home are discovered in a the fallout of the 2nd moon expedition. Navigate the domestic politics, not make any new enemies within or without, and stop destructive cults, all while trying to get ahead in the hunt for the precursor arcane technology.

Currently accepting more players for in-progress join.

Beginner friendly

Campaign length

Open-ended, with player drop-in/drop-out in mind, typical arc should take 8-10 sessions to conclude

Contact

https://mattermost.web.cern.ch/cern-games-club/channels/hexpanse-boarding

Game master

Anton Alkin

Game system

D&D 5e (2024) + homebrew setting with limited mechanical changes

Maximum number of players

Meeting time

Preferred slot is Sunday@13:00, the rest is for occasional scheduling conflicts

Meeting times

Wednesday

Thursday

Saturday

Sunday